As charming a game equally The Legend of Zelda: Link'southward Awakening Remake is, at that place are still things about the game that are downright confusing. Sometimes it's almost the enemies, the townsfolk or the actions of some poor townsfolk. But information technology'due south not just about that either, at that place are also times that, in-world, the existence of, say, rupees in the grass, doesn't make any sense.

That's not to say that information technology's difficult to overlook these oddities just sometimes you lot just have to stop and wonder, just what the heck is going on here? With that said, here are 10 Things That Make No Sense In The Legend Of Zelda: Link's Awakening Remake.

10 The Economy

Perhaps one of the strangest things well-nigh games in full general and this Zelda game in detail is their economy. There's always a shop that sells useful items, oftentimes items that are vital to progressing through the story. Link's awakening is no different and while having shops seems to brand sense, it doesn't e'er.

The ability to cut grass and observe a large amount of rupees means that with a short amount of work, anything in the store is like shooting fish in a barrel to buy. Furthermore, the grass grows back pretty much instantly when you exit the area. Of class this mechanic is because, well, information technology's a game. You take to give the player the ability to become these items in a somewhat fulfilling style. That doesn't hateful it makes much sense though.

ix Crane Physics

Moving away from weird game logic that'south at that place because it'southward a game, there's the crane game. In the original Link'south Awakening, it was similar just had a key difference, that is the physics. Adding in these real life type physics just increases the frustration to an already wearisome mini-game.

What makes it all worse is that it is required to obtain the Yoshi Doll in club to advance through the story. It really doesn't brand much sense to add in frustrating real physics to the games crane mini-game. Crane games are known for beingness frustrating coin traps. Does anybody even like playing them in real life, anyways?

8 Talking Creatures

It'south fabricated very articulate in the game that the chain chomps are the games version of dogs. Anybody knows that dogs can't actually talk, even if some breeds can sound like they do. Why then practise some of the concatenation chomps in Link'due south Awakening talk? Giving CiaoCiao the power to talk doesn't brand much sense except for the case of adding on to the trading sequence.

Simply fifty-fifty then, the talking CiaoCiao has an owner. This leads to all kinds of disruptive questions that undoubtedly no one wants to actually think about. For example, if she can talk, why can't the other chain chomps? Either way, this is another function of the game that doesn't brand much sense. Just try not to think about it too hard.

seven Crossovers

The Fable of Zelda: Link's Awakening is brimming full of references to certain other Nintendo games. The virtually notable of these is Mario but there are other ones as well, such as Kirby. This is a fun and light-hearted affair to have in the game but that doesn't mean it makes much sense. Having characters from a completely dissimilar universe in the game, almost blatantly, is very different from the other Zelda games.

It's one thing to take clever references considering, in-world, the characters wouldn't know what they were referencing. It'due south quite another affair to have goombas, scritch cheeps, piranha plants and and so much more. Of class, that doesn't stop it from existence a real fun time. Even if it doesn't make sense, it is a treat for Nintendo fans.

half dozen Stealing

via: legendsoflocalization.com

Stealing in Link's Awakening is a very different affair than in most other games, let alone in real life. In real life y'all would, if caught, be find and/or sent to jail. In most other games that let you steal, you'll either face an angry shopkeeper coming afterwards you or some of the local guards trying to catch yous. Non and so here, in this game you can pretty much just run out of the shop with the item in mitt.

The problems offset there. If yous decide to venture dorsum into the shop, the shopkeepers confront will be, rightly, very angry. He will then proceed to electrocute you with a beam of free energy, killing you. Now of grade you tin respawn and everything will be fine and dandy, right? Well, the consequences thereafter is that y'all'll be called thief by anybody, including Marin. Pretty strange that everything, including some fairies, will know that yous stole.

five Fight Everything

In every unmarried Zelda game, yous're required to hack and slash your way through numerous enemies. There is no talking, no bargaining, nothing like that. Instead y'all must take out your enemies past any means necessary if you lot want to advance. Demand that key? Take out all the enemies in this room. Door closes all of a sudden? You know the drill.

To be fair, that's not all that unusual. What is, is that every enemy seems to respawn, simply like the grass does. This ways that you'd better get used to dodging spears, crows, slimes and whatever else is thrown at y'all. Because everything wants to kill you. Well, at least the townsfolk don't, unless you steal from the shop.

4 Everything's Hostile

Maybe it's considering you're required to kill basically every animal outside of the town simply everything attacks you. It makes some sense that the more than monstrous creatures would get in your way. A slime or moblin or other otherworldly creature, sure. But then there are the crows. Why would a crow, let alone all of them, want to attack you? Does Link have something shiny on him?

Considering Link is unremarkably the hero of whatever story he'southward in, it's foreign that everything hates him. Even if you decide you lot want to go out the crows alone, well, too bad. They won't go out you lonely. The game fifty-fifty forces you to vanquish certain enemies in society to accelerate. Need that gilded leaf? Ameliorate be sure to take out that crow. Poor thing grabbed the incorrect shiny object.

three Death Is Temporary

Luckily, in this hostile world, expiry is only temporary. Anger the shopkeeper? No problem, y'all tin come right back to life with merely some loss of fourth dimension to show for it. Fall down a pit? Won't actually kill you unless you're low on hearts. Which is another thing that makes no sense, falling down a pit would ordinarily injure a lot more than than getting bumped by a slime.

Either fashion, even likewise dying and respawning, you lot tin become a special ointment applied to yous that will resurrect y'all upon decease with trivial time loss. Well, even if it makes no sense outside of the game, it is consistent with all the monsters coming back equally shortly as you lot scroll the screen. Makes you wonder why the townsfolk are then scared of being hurt.

2 Durability Issues

The Legend of Zelda: Link'southward Awakening has some pretty serious bug with item durability. Every single key you lot find in a dungeon tin can only be used to open up one door before information technology breaks. This begs the question of why locks be in the first place. Who makes these locks and keys and exercise they have a monopoly over them?

But it doesn't finish there. Spear throwing enemies have a seemingly infinite supply of their weapon of option. They throw them at Link and regardless of what happens, they disappear upon contact. Where do all of their spears come from and where do they get? are they really that flimsy?

i Bosses And Dungeons

Even on this minor picayune island, there are dungeons everywhere. Who built these places full of traps and monsters and why is in that location so much treasure inside? None of the villagers or other NPC's seem interested in exploring them and it isn't until Link arrives that they go of import.

Furthermore, why does each dungeon have a dominate in it? Certainly they seem to be there to guard some great treasure just is that all? Some of the bosses seem more than like they just live at that place and that's fine. Other bosses, though, the ones who are conspicuously Link's enemies, take decided that waiting for him to larn a vital detail to defeat them with is smart. Instead of waiting around, they should go after him instead. That would make a lot more sense in advancing their goals.

Next: x Things Everyone Completely Missed In The Fable Of Zelda: Link's Awakening Remake