How Many Attribute Points In New World
New World breaks from some MMORPG character-building traditions in fascinating ways, but like pretty much every other RPG ever made, the game ultimately relies on stats and attributes to aid decide the effectiveness of your created graphic symbol.
That being said, information technology's not immediately articulate exactly how New World 'southward attributes actually work. While the game tries to simplify the system through icons and basic explanations, you're not alone if you initially experience overwhelmed by the possibilities and specifics.
In society to assistance make New World 's aspect organisation a little less intimidating and a footling more exciting, here's a slightly expanded look at how the whole thing works and what stats you should focus on for which builds.
What Are New World'south Stats and Attributes?
These are the v main stats/attributes in New World :
- Strength
- Dexterity
- Intelligence
- Focus
- Constitution
Different weapons, you tin't level up your stats/attributes in New Globe just past "using" them more than often. Instead, you lot'll have the adventure to assign points to each attribute every time that you lot achieve a new level.
You'll too be able to increment your attribute points through gear bonuses, which are non only incredibly useful while leveling but are the simply way to increment your attribute levels once you hit New World 'southward level lx character cap.
What Does Strength Do In New World?
Forcefulness primarily impacts the effectiveness of most of your melee attacks in New World , though the specific relationship betwixt your Forcefulness and your set on ability depends on what weapon you're using. For instance, the attack power of two-handed weapons similar the Warhammer and Great Axe is determined entirely by strength (and the weapon's raw stats, naturally) while the assail power of smaller weapons like the Hatchet, Sword, and Spear is besides dependant on your Dexterity.
Here are the bonuses y'all get for reaching various Force thresholds:
50 Strength: +5% impairment to melee lite attacks, +ten% mining speed
100 Forcefulness: +10% damage to melee heavy attacks, +20 encumbrance
150 Strength: +l% stamina harm from melee low-cal and heavy attacks, -10% decrease in weight of mined items
200 Strength: +10% harm on stunned, slowed, or rooted enemies, +10% mining speed
250 Forcefulness: Stamina regen is faster during melee attacks, +10% mining yield increase
300 Strength: Melee attacks proceeds Dust, 25% chance to mine ore with a single swing
What Does Dexterity Do In New Earth?
Dexterity primarily determines the effectiveness of your ranged weapons (Bows and Muskets), just as nosotros noted in a higher place, it likewise helps determine the assail ability of Swords, Rapiers, Spears, and Hatchets. While Force is generally more valuable than Dexterity when it comes to increasing your melee assault power (at least for weapons that depend on Strength), the versatility of Dexterity makes it a desirable second attribute for many builds.
Here are the bonuses y'all get for reaching various Dexterity thresholds:
50 Dexterity: +5% crit take a chance, +x% skinning speed
100 Dexterity: +5% thrust damage, +xx% haste for 3s subsequently skinning
150 Dexterity: Dodges cost 10 less stamina, -10% decrease in weight of skinned items
200 Dexterity: +10% bonus backstab and headshot damage, +x% skinning speed
250 Dexterity: +10% bonus crit damage on stunned, slowed, or rooted enemies, +x% skinning yield increase
300 Dexterity: Guaranteed crit after dodge scroll (once per 10s), ammo has a fifteen% take a chance of being returned
What Does Intelligence Do In New World?
As is the instance in most RPGs, Intelligence primarily determines the effectiveness of your magic weapons (the Burn Staff and Water ice Gauntlet). Interestingly, information technology as well grants small damage bonuses to the Rapier and Musket for…reasons. Intelligence too increases the effectiveness of any weapon you've assigned a Magical Perk to, though the bonus isn't near equally benign as the bonus yous go from the raw attribute that impacts that base weapon.
Here are the bonuses you get for reaching various Intelligence thresholds:
l Intelligence: +x% harm to light and heavy magic attacks, +10% harvest speed
100 Intelligence: +10% crit damage, +five% chance for 1 Azoth while harvesting
150 Intelligence: +15% elemental harm, -10% decrease in weight of harvested items
200 Intelligence: +10 mana later a dodge, +10% harvest speed
250 Intelligence: +thirty% elapsing to damage over time spells, +ten% harvest yield increase
300 Intelligence: +xxx% damage on showtime hit on full wellness target, -10% reduction in Azoth fast travel cost
What Does Focus Do In New Earth?
Focus is a somewhat odd stat equally information technology primarily impacts the effectiveness of the Life Staff. While that would seemingly make it one of the to the lowest degree desirable stats for the majority of players, the fact that information technology too helps make up one's mind your mana recovery charge per unit means that yous're probably going to desire to spend at least a few points on it if yous plan on playing as any kind of magic graphic symbol.
Here are the bonuses y'all become for reaching various Focus thresholds:
l Focus: +x% mana regen rate, +x% fishing line tension
100 Focus: +xx mana, +10% salvaging yield increment
150 Focus: +20% healing output, -x% decrease in conveying weight of fish
200 Focus: +20% casted buff duration, +10% fishing line tension
250 Focus: +xxx mana on any self or grouping kill, +10% increment to caught fish size
300 Focus: When your mana hits 0, gain 200% mana regen for 10s (60s cooldown), -10% cooldown reduction for Inn fast travel
What Does Constitution Practise In New Earth?
Constitution determines how big your health pool is and how many additional health points you lot become with each new level. While that obviously makes it incredibly useful for every type of build, the fact that Constitution doesn't directly touch on the effectiveness of any of your weapons means that you lot won't necessarily be "focusing" on information technology for well-nigh builds.
Hither are the bonuses yous get for reaching various Constitution thresholds:
50 Constitution: All health consumables twenty% stronger, +10% logging speed
100 Constitution: Increase max health by 10% of concrete armor, -10% reduction on tool durability loss
150 Constitution: -x% crit harm taken, -10% decrease in weight of logging items
200 Constitution: +20% armour, +ten% logging speed
250 Constitution: -eighty% impairment reduction when at full health (60s cooldown), +10% logging yield increment
300 Constitution: +20 elapsing of stun, tiresome, and root spells, 25% chance to chop a tree in a single swing
Which New World Weapons Benefit From Which Attributes?
While we've mentioned the human relationship between New World 's diverse weapons and attributes in the sections higher up, here's a quick rundown of which attributes touch which weapons:
*Note: Stats are listed in order of how much they benefit each weapon
Bully Axe – Strength
Warhammer – Strength
Hatchet – Forcefulness, Dexterity
Sword – Strength, Dexterity
Spear – Dexterity, Strength
Bow – Dexterity
Rapier – Dexterity, Intelligence
Musket – Dexterity, Intelligence
Life Staff – Focus
Fire Staff – Intelligence
Ice Gauntlet – Intelligence
New World: Tank Stat Guide and Build Case
This won't surprise many MMO fans, just Tanks in New Globe depend on Strength and Constitution. While you can spend a few points in Dexterity if you're looking to use a one-handed weapon more often, this is a pretty common "final" build for whatever Tank players who want to focus on using the Warhammer or Great Axe:
New World: Melee DPS Stat Guide and Build Case
You accept a little flexibility to piece of work with when it comes to melee DPS builds in New World due to the fact that certain melee weapons scale with Strength, Dexterity, or a combination of both. For instance, this is what a typical endgame Hatchet build will expect like if you lot just want to focus on dealing as much raw damage equally possible.
If you want to contain a footling more Dexterity in lodge to do good from those attribute bonuses, then you're probably looking for a terminal build closer to this:
It's ultimately appropriate to focus on Strength over Dexterity in a lot of cases, but the actual split up depends on your preferences. In either case, exist certain to invest at least l points in Constitution.
New World: Ranged DPS Stat Guide and Build Example
Your Ranged DPS build actually depends on whether or not you're using the Bow or the Musket and what your secondary weapon is. More often than not speaking, though, yous'll desire to pair the Bow and Musket with a weapon that also primarily depends on Dexterity (like a Spear or Rapier). If yous choose to go with such weapon combos, so your terminal build volition probably expect like this:
What if yous want to run a Hatchet or Sword as your secondary weapon, though? Well, theoretically, y'all'll want to spend more points on Strength, but I'd honestly nonetheless recommend going with the build above and taking the slight hit to your secondary weapon (at least until you get Strength bonuses through gear). Otherwise, take fifty points away from Dexterity and spend it on Forcefulness.
New Earth: Magic DPS Stat Guide and Build Instance
If you plan on running the Fire Staff/Ice Gauntlet combo we've previously recommended, you're going to desire to devote the vast majority of your aspect points to Intelligence. In fact, your final build will probably terminate upward looking something like this:
Realistically, though, you're probably going to want to pair the Fire Staff with a traditional melee weapon while leveling and and so simply respec to an Intelligence-heavy build later in the game. I generally don't recommend sticking with a Fire Staff/melee weapon build for the tardily game, but if you want to run the Fire Staff with a Hatchet, Spear, or Sword, then only accept l points abroad from Intelligence, put them towards Strength or Dexterity, and try to make up the divergence with your gear.
You can besides spend transfer your Constitution points to Focus for better mana regeneration, simply your Weapon skills and gear should make up the departure in that section past the time y'all reach the belatedly game. In any instance, you probably want to have at least 100 points in Intelligence by the time you achieve level sixty.
New Earth: Healer Stat Guide and Build Example
Equally you may have guessed based on the data above, New World 's healers will probably stop upwardly putting almost of their points into Focus. In fact, there'southward a strong example to be made for just putting all 190 leveling attribute points into Focus.
Realistically, though, it'due south fine to spend fifty points on Constitution simply to be safe, especially since you lot'll be getting so many Focus points through your gear. Here's what that build looks like:
If yous're going to pair your Life Staff with a melee weapon, Dexterity weapons like the Spear and Rapier are probably preferable to Strength weapons due to the dodge bonus you eventually get with Dexterity. While information technology's still probably not worth devoting points to Dexterity or Forcefulness over Focus and Constitution, you could ever experiment a chip and devote l points to Strength or Dexterity.
More than likely, though, you're going to desire to pair the Life Staff with an Ice Gauntlet. It might be worth spending some points on Intelligence in the effect that you want to use your Water ice Gauntlet as a weapon more than ofttimes, simply I'd say it makes more sense to simply become the actress Intelligence points from your gear instead.
I likewise feel like in that location's an interesting theorycraft opportunity out there for a Life Staff/Burn Staff user, but that's a topic for another day…
How Many Attribute Points In New World,
Source: https://www.denofgeek.com/games/new-world-stats-guide-builds-weapons-explainer/
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